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http://acervodigital.unesp.br/handle/11449/8273
- Title:
- Experience generalization for multi-agent reinforcement learning
- Universidade Estadual Paulista (UNESP)
- On-line learning methods have been applied successfully in multi-agent systems to achieve coordination among agents. Learning in multi-agent systems implies in a non-stationary scenario perceived by the agents, since the behavior of other agents may change as they simultaneously learn how to improve their actions. Non-stationary scenarios can be modeled as Markov Games, which can be solved using the Minimax-Q algorithm a combination of Q-learning (a Reinforcement Learning (RL) algorithm which directly learns an optimal control policy) and the Minimax algorithm. However, finding optimal control policies using any RL algorithm (Q-learning and Minimax-Q included) can be very time consuming. Trying to improve the learning time of Q-learning, we considered the QS-algorithm. in which a single experience can update more than a single action value by using a spreading function. In this paper, we contribute a Minimax-QS algorithm which combines the Minimax-Q algorithm and the QS-algorithm. We conduct a series of empirical evaluation of the algorithm in a simplified simulator of the soccer domain. We show that even using a very simple domain-dependent spreading function, the performance of the learning algorithm can be improved.
- 1-Jan-2001
- Sccc 2001: Xxi International Conference of the Chilean Computer Science Society, Proceedings. Los Alamitos: IEEE Computer Soc, p. 233-239, 2001.
- 233-239
- Institute of Electrical and Electronics Engineers (IEEE), Computer Soc
- http://dx.doi.org/10.1109/SCCC.2001.972652
- http://hdl.handle.net/11449/8273
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- http://repositorio.unesp.br/handle/11449/8273
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