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Please use this identifier to cite or link to this item: http://acervodigital.unesp.br/handle/11449/65963
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dc.contributor.authorBrega, José Remo Ferreira-
dc.contributor.authorSementille, Antonio Carlos-
dc.contributor.authorKirner, Claudio-
dc.date.accessioned2014-05-27T11:19:49Z-
dc.date.accessioned2016-10-25T18:16:02Z-
dc.date.available2014-05-27T11:19:49Z-
dc.date.available2016-10-25T18:16:02Z-
dc.date.issued1999-12-01-
dc.identifierhttp://dx.doi.org/10.1117/12.354472-
dc.identifier.citationProceedings of SPIE - The International Society for Optical Engineering, v. 3694, p. 142-151.-
dc.identifier.issn0277-786X-
dc.identifier.urihttp://hdl.handle.net/11449/65963-
dc.identifier.urihttp://acervodigital.unesp.br/handle/11449/65963-
dc.description.abstractThis article presents the implementation of a distributed system of virtual reality, through the integration of services offered by the CORBA platform (Common Object Request Broker Architecture) and by the environment of development of 3D graphic applications in real time, the WorldToolkit, of Sense8. The developed application for the validation of this integration is that of a virtual city, with an emphasis on its traffic ways, vehicles (movable objects) and buildings (immovable objects). In this virtual world, several users can interact, each one controlling his/her own car. Since the modelling of the application took into consideration the criteria and principles of the Transport Engineering, the aim is to use it in the planning, project and construction of traffic ways for vehicles. The system was structured according to the approach client/server utilizing multicast communication among the participating nodes. The chosen implementation for the CORBA was the Iona's ORBIX software. The performance results obtained are presented and discussed in the end.en
dc.format.extent142-151-
dc.language.isoeng-
dc.sourceScopus-
dc.subjectClient server computer systems-
dc.subjectComputer simulation-
dc.subjectNetwork protocols-
dc.subjectObject oriented programming-
dc.subjectReal time systems-
dc.subjectThree dimensional computer graphics-
dc.subjectTraffic control-
dc.subjectCommon object request broker architecture-
dc.subjectDistributed object computing-
dc.subjectDistributed virtual environment-
dc.subjectMulticast communication-
dc.subjectVehicle traffic ways-
dc.subjectVirtual reality-
dc.titleUtilizing the CORBA platform in the construction of a highly immersive virtual environmenten
dc.typeoutro-
dc.contributor.institutionUniversidade Estadual Paulista (UNESP)-
dc.description.affiliationUniversidade Estadual Paulista, Bauru-
dc.description.affiliationUnespUniversidade Estadual Paulista, Bauru-
dc.identifier.doi10.1117/12.354472-
dc.identifier.wosWOS:000082586700015-
dc.rights.accessRightsAcesso restrito-
dc.relation.ispartofProceedings of SPIE - The International Society for Optical Engineering-
dc.identifier.scopus2-s2.0-0033347873-
Appears in Collections:Artigos, TCCs, Teses e Dissertações da Unesp

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