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Please use this identifier to cite or link to this item: http://acervodigital.unesp.br/handle/11449/6775
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dc.contributor.authorSchlunzen, K.-
dc.date.accessioned2014-05-20T13:22:52Z-
dc.date.available2014-05-20T13:22:52Z-
dc.date.issued1999-01-01-
dc.identifierhttps://getinfo.de/app/The-Target-Game-in-a-Lean-Factory/id/BLCP%3ACN034854830-
dc.identifier.citationAdvanced Research In Computers and Communications In Education, Vol 2. Amsterdam: I O S Press, v. 55, p. 920-921, 1999.-
dc.identifier.issn0922-6389-
dc.identifier.urihttp://hdl.handle.net/11449/6775-
dc.format.extent920-921-
dc.language.isoeng-
dc.publisherIOS Press-
dc.sourceWeb of Science-
dc.titleThe target game in a lean factoryen
dc.typeoutro-
dc.contributor.institutionUniversidade Estadual Paulista (UNESP)-
dc.description.affiliationState Univ São Paulo, UNESP, Fac Sci & Technol, Dept Math, BR-19060900 Presidente Prudente, SP, Brazil-
dc.description.affiliationUnespState Univ São Paulo, UNESP, Fac Sci & Technol, Dept Math, BR-19060900 Presidente Prudente, SP, Brazil-
dc.identifier.wosWOS:000084548600199-
dc.rights.accessRightsAcesso restrito-
dc.relation.ispartofAdvanced Research In Computers and Communications In Education, Vol 2-
Appears in Collections:Artigos, TCCs, Teses e Dissertações da Unesp

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