Please use this identifier to cite or link to this item:
http://acervodigital.unesp.br/handle/11449/8273
Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Pegoraro, Renê | - |
dc.contributor.author | Costa, AHR | - |
dc.contributor.author | Ribeiro, CHC | - |
dc.date.accessioned | 2014-05-20T13:25:56Z | - |
dc.date.available | 2014-05-20T13:25:56Z | - |
dc.date.issued | 2001-01-01 | - |
dc.identifier | http://dx.doi.org/10.1109/SCCC.2001.972652 | - |
dc.identifier.citation | Sccc 2001: Xxi International Conference of the Chilean Computer Science Society, Proceedings. Los Alamitos: IEEE Computer Soc, p. 233-239, 2001. | - |
dc.identifier.uri | http://hdl.handle.net/11449/8273 | - |
dc.description.abstract | On-line learning methods have been applied successfully in multi-agent systems to achieve coordination among agents. Learning in multi-agent systems implies in a non-stationary scenario perceived by the agents, since the behavior of other agents may change as they simultaneously learn how to improve their actions. Non-stationary scenarios can be modeled as Markov Games, which can be solved using the Minimax-Q algorithm a combination of Q-learning (a Reinforcement Learning (RL) algorithm which directly learns an optimal control policy) and the Minimax algorithm. However, finding optimal control policies using any RL algorithm (Q-learning and Minimax-Q included) can be very time consuming. Trying to improve the learning time of Q-learning, we considered the QS-algorithm. in which a single experience can update more than a single action value by using a spreading function. In this paper, we contribute a Minimax-QS algorithm which combines the Minimax-Q algorithm and the QS-algorithm. We conduct a series of empirical evaluation of the algorithm in a simplified simulator of the soccer domain. We show that even using a very simple domain-dependent spreading function, the performance of the learning algorithm can be improved. | en |
dc.format.extent | 233-239 | - |
dc.language.iso | eng | - |
dc.publisher | Institute of Electrical and Electronics Engineers (IEEE), Computer Soc | - |
dc.source | Web of Science | - |
dc.title | Experience generalization for multi-agent reinforcement learning | en |
dc.type | outro | - |
dc.contributor.institution | Universidade Estadual Paulista (UNESP) | - |
dc.description.affiliation | Univ Estadual Paulista, Dept Computacao, BR-17033360 Bauru, SP, Brazil | - |
dc.description.affiliationUnesp | Univ Estadual Paulista, Dept Computacao, BR-17033360 Bauru, SP, Brazil | - |
dc.identifier.doi | 10.1109/SCCC.2001.972652 | - |
dc.identifier.wos | WOS:000172674500027 | - |
dc.rights.accessRights | Acesso restrito | - |
dc.relation.ispartof | Sccc 2001: Xxi International Conference of the Chilean Computer Science Society, Proceedings | - |
Appears in Collections: | Artigos, TCCs, Teses e Dissertações da Unesp |
There are no files associated with this item.
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.